![]() Fixed 6AM display screen for night terror levels and plush baby.Fixed issue with 8 ball falling through the floor.Fixed several animatronics still attacking after 6AM.Fixed possible crash when attempting to put on the Freddy mask in FNAF 2 levels.Improved performance and reduced memory usage of cameras in FNAF 1, 2 and 3 for oculus.Fixed an issue where coin prizes wouldn't unlock until you had one more than the required amount.Fake coin removed in the Circus Baby level.All prizes can be won on any minigame now.Fixed issues with Freddy and Foxy at the door on the FNAF 1 Night 5 level.Fixed an issue where you could loose your hands and crash when eating items or throwing them in the garbage.Fixed a potential crash when obtaining the final Trophy.This is most likely an oversight from when Nightmare Fredbear was originally colored brown for some reason, as seen in some prerelease material. ![]() The figure itself, though, still keeps the yellow colorscheme. In the Prize Corner, the Nightmare Fredbear Action Figure's icon is colored brown instead of yellow, making him look more like Freddy Fazbear. Oddities Nightmare Fredbear Action Figure Icon ![]() It's unclear why this map remains in the files. As the name suggests, this is where the gallery icons for the characters came from. This is a map that contains a copy of the nightmares as well as some props. In the Alpha's for the DANGER, KEEP OUT Mini-Game, There is text how the power box works above it.Ī map named EngineeringTest, Seems to just be a void with a cube. Press Trackpad on Right Vive Controller to tiīrowse this video for any other differences in this build of the game Oddly, some of it seems to be referring to the Fun with Plushtrap games. Similar text can also be found in the Fun with Plushbaby Minigame. These buttons are interactable, Pressing GO TO PREV LEVEL, Sends you to Fun With PlushBaby, However, Pressing Go to Next Level, sends you back to the Title Screen, this is either due to that button not being coded properly or the "next level" being removed from the game. It states that another vent placed on the ceiling was originally planned, but seems to have been removed.Īdditionally, two buttons can be seen below. In the Mangle Vent Repair section, a note left by a developer can be found out of bounds. (Source: IULITM, Red Stick, BenTheHybrid, and DestinyIsChoice123) Development Text Something to do with Glitchtrap, though what exactly it is is unknown. Some cut text relating to a mode listed as 'Fun with Babytrap.' This mode was not entirely scrapped though, but was instead an old version of the Plushbaby level, which seemed to use the same mechanics as Plushtrap's level. Use flashlight to stop Babytrap on the X to survive. Do not leave Babytrap in the dark too long or she will attack. Unused Text FUN WITH BABYTRAP Press right thumb pad to use flashlight. WitheredBonnie_DoorClosed WitheredBonnie_DoorOpen WitheredChica_DoorClosed WitheredChica_DoorOpenĪccording to some unused code, it appears that the Withered Animatronics were planned to appear in the Hallway levels found in Curse of Dreadbear. This suggests that a multiplayer mode was planned, but was scrapped. The folder contain files named "CharacterInfo", "CharacterInfoTable", "MPGameMode", and so on. ![]() There are several files placed in a folder called "MultiPlayer". It is unknown what this animation was intended for. While it looks like this might've been used for Phantom Balloon Boy, he uses a different animation in the game. Perhaps they were meant to appear in the Night Terrors mode, just like FNaF 4Ī jumpscare animation for the scrapped Glitchtrap animatronic.Īn alternative animation of Balloon Boy jumpscaring the player. If you want to view the animations, please view them on a seperate page via opening them on a separate page.Īn animation for the Freddles quickly going under a bed of some kind. Please note that due to technical restraints, certain gifs won't play on this page. There are more unused animations, including animations for the unused ToyProxy model.
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